dexx

hi, i’m dexx. i make mods for games, and most of that work is reverse engineering them first. i fucking love that part, probably more than i should.

most of what i end up poking at is pretty ordinary once you can read it. rpg maker games keep all their scripts in one encrypted archive. unity games ship their code as .net assemblies that you can decompile. the source engine has some odd networking behaviour that you only find by testing it. a few of those stories are on the reversing page.

if you want to talk about any of it, github is the best place.

 

dexx

i mod games and reverse engineer them.