<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>dexx</title><link>https://dexx.moe/</link><description>Recent content on dexx</description><generator>Hugo</generator><language>en</language><copyright>© dexx. Theme: [risotto](https://github.com/joeroe/risotto) by Joe Roe (MIT).</copyright><atom:link href="https://dexx.moe/index.xml" rel="self" type="application/rss+xml"/><item><title>about</title><link>https://dexx.moe/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dexx.moe/about/</guid><description>&lt;p&gt;i&amp;rsquo;m dexx. i mod games, reverse engineer them, and write the tools around them.&lt;/p&gt;&#10;&lt;p&gt;i look at how a game actually works before i change anything. when i port something i try to keep its quirks, because those are usually what people remember. and i test in the real game instead of trusting that it should work.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://github.com/PoZorKino"&gt;github.com/PoZorKino&lt;/a&gt;&lt;/p&gt;</description></item><item><title>reversing</title><link>https://dexx.moe/reversing/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dexx.moe/reversing/</guid><description>&lt;p&gt;a few things i found while reading games i was modding.&lt;/p&gt;&#10;&lt;h2 id="rpg-maker-the-script-it-wouldnt-load"&gt;rpg maker: the script it wouldn&amp;rsquo;t load&lt;/h2&gt;&#10;&lt;p&gt;changed is an rpg maker vx game, so all of its scripts live in one encrypted archive, &lt;code&gt;Game.rgss2a&lt;/code&gt;. i wanted to run my own script before the game starts. my first try was the obvious one: point &lt;code&gt;Game.ini&lt;/code&gt; at a loose script file. the game just stops with &amp;ldquo;Failed to load script&amp;rdquo;.&lt;/p&gt;</description></item></channel></rss>